PENGARUH BAHAN AJAR MYOLOGI BERBASIS ANDROID UNTUK MENINGKATKAN HASIL BELAJAR MAHASISWA PJKR PADA MATA KULIAH ANATOMI
Abstract
The use of android-based as teaching material for Myology becomes a fascinating innovation, especially for students in classroom learning, as in Anatomy subject. Mobile-learning based teaching material was supported by features of Android namely the materials, exercises, and the answer key which were interactively packaged. This study aims at investigating the effectiveness on the use of Myology android-based teaching material to enhance Physical Education students’ achievement in Anatomy subject. Quasi experimental research was used as the method by implementing pre and posttests on control and experimental classes with 30 students each class. In giving the treatment, experimental class used android based teaching material while the control class used conventional teaching materials. The data of students’ scores were analyzed using ANCOVA and the results showed that there was significant difference at .004. Therefore, null hypothesis was rejected. By then, it is concluded that Mylogy android-based teaching material was effective to be used in enhancing Physical Education students’ achievements at Anatomy subject (p<0.05).
References
Arifianto, Teguh. 2011. Membuat Interface Aplikasi Android Lebih Keren dengan LWUIT. Yogyakarta: ANDI.
Aritonang &Satyaputra. 2014. Beginning Android Programming with ADT Budle. Jakarta: Elex Media Komputindo.
Levie, W.H. and Lentz, R. 1982. Effects of Text Illustrations: A Review of Research. Educational Technology Research and Development, 30, 195-232.
Mufidah, R. N. 2017. Efektivitas Penggunaan Media Pembelajaran Berbasis Android Aritmatika Digital Dalam Model Discovery Based Learning Terhadap Prestasi Belajar Sistem Komputer Kelas X Multimedia Smkn 6 Surakarta. Skripsi, Universitas Sebelas Maret Surakarta.
O’Malley, et al. 2005. Guidelines for learning/teaching/tutoring in a mobile environment. Online, diakses pada 24 Juni 2018.
Prabowo, D.Y., Supraptono, E., Safi’i, R. 2016. Efektivitas Aplikasi Berbasis Android Menggunakan Api Gesture Untuk Mengenal Aksara Korea. Didaktikum: Jurnal Penelitian Tindakan Kelas, Vol. 17(2), hal. 74-82.
Purwantoro, Sugeng, Heni Rahmawati, dan Achmad Tharmizi. 2013. Mobile Searching Objek Wisata Pekanbaru Menggunakan Location Base Service (LBS) Berbasis Android. Jurnal Politeknik Caltex Riau. (Vol 1 hlm 177). http://www.pdii.lipi.go.id/wp-content/uploads/2014/03/Seminar-NasionalInfonnatika-_SNlf-2013. Diakses pada 14 Mei 2018.
Putra, Yusup D.P. 2013. Analisis Efektivitas Implementasi Mobile Learning Untuk Pembelajaran Teknik Kamera Berbasis Android. S2 thesis, UAJY.
Putri, D.I., Isnanto, R.R., Martono, K.T. 2016. Perancangan Aplikasi Multimedia untuk Pembelajaran Anatomi Tubuh Manusia untuk Sekolah Dasar. Jurnal Teknologi dan Sistem Komputer, Vol. 4(1). Online,https://www.researchgate.net/publication/315957737_Perancangan Aplikasi Multimedia untuk Pembelajaran Anatomi Tubuh Manusia untuk Sekolah Dasar diakses pada 12 Juni 2018.
Zuliana, Padli, I. 2013. Aplikasi Pusat Panggilan Tindakan Kriminal di Kota Medan Berbasis Android. Jurnal IAIN Sumatera Utara Medan (hlm 2-4).http://www.pdii.lipi.go.id/wpcontent/uploads/2014/03/SeminarNasional-Infonnatika-_SNlf-2013.pdf. Diakses pada 12Juni2018.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.