Pengembangan Lembar Kerja Siswa Berbasis Teams Games Tournament Pada Materi Keanekaragaman Hayati Di Indonesia Kelas X Sma Negeri 1 Wewewa Selatan
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Abstract
The purpose of this research is to find out the feasibility of student worksheets (lks) based on team games tournament (tgt so that student worksheet products made can be used in the process of teaching and learning in class, in this study using thiagarajan et al' 4-d method (1974) which consists of 4 stages namely define, design, develop, and disseminate conducted in this study is limited to the stage of develop. the subjects of the study are lecturer validators, teacher validators, and test limitations in class x students. the number of students involved in this study as many as 20 people, this research can be obtained data through several validation techniques. The data obtained is the result of various validations then processed / analyzed with a likert scale with a score criteria of 1: not good 2: less good3: good 4: very good. through validation results from material experts get assessments with an average result of 75% with decent categories, media expert validation gets an assessment with an average result of 65.45% with a decent category, validation biology teachers get an assessment with an average result of 70.65% with a decent category and a student readability test student worksheet (lks) 7 question options get an assessment and an average result of 39.5 with a very decent category. it is known that the torunamen team game (tgt) based student worksheet (lks) is worth developing and using.